There is a moment on every long journey when the tablet battery dies, the audiobook has been on for two hours, and someone in the back seat announces they are bored. This is where car journey games come in — and the best ones need absolutely nothing: no pens, no paper, no special kit.
Here are 20 games that have survived many miles on UK roads. We have split them by age group, though several cross over nicely for the whole family.
For Younger Children (Ages 2–5)
- Colour I Spy: The classic adapted for children who do not know all their letters yet. "I spy something... red!" Works brilliantly on motorways where there is always something colourful to find.
- Count the Cows: One side of the car counts cows on their side, the other counts horses. The side with the most at the next motorway junction wins. Passes entire stretches of the A303.
- Animal Sounds: Make an animal sound, the children guess what it is. Then swap. Simple, endlessly repeatable, and toddlers find it genuinely funny.
- What Colour Is That Car?: You point to a passing car, the child shouts out the colour. Faster and faster. Also teaches colours without anyone realising.
- The Wave Game: Wave at lorry drivers and count how many wave back. Success rate is surprisingly high and each wave is a small delight.
For Primary School Age (Ages 5–10)
- I Spy: The original version, with letters. For children who know their alphabet, this runs for much longer than you expect.
- The Number Plate Game: Find the letters of the alphabet in order on passing number plates. A to Z. Competitive between siblings. Can last an entire motorway stretch.
- 20 Questions: Think of an animal, person, or object. Everyone else gets 20 yes/no questions to work out what it is. Works from age 5 upwards.
- Name That Tune: Hum or whistle a song (no words). Everyone else guesses. Surprisingly difficult and often very funny.
- The Alphabet Game: Pick a category (animals, food, countries, girls' names). Go through the alphabet in turns. Fail to think of one and you are out.
- Would You Rather?: "Would you rather be able to fly or breathe underwater?" There is no right answer — the debate is the point. Good from age 6 onwards and genuinely entertaining for adults too.
- Fortunately/Unfortunately: One person says something fortunate, the next says something unfortunate. "Fortunately, we have lots of snacks. Unfortunately, they are all cucumber." Children are very good at this.
- The Quiet Game: Who can stay quiet the longest. You will be surprised how effective this is. It works about once per journey.
For Older Children and the Whole Family (Ages 8+)
- Two Truths and a Lie: Say three things about yourself — two true, one made up. Everyone guesses the lie. Great for longer journeys and genuinely reveals things about family members.
- The Geography Game: Name a place. The next person names a place that starts with the last letter of the previous one. London → Newcastle → Edinburgh → Harrogate. No repeats.
- Story Chain: One person starts a story with a single sentence. The next person adds a sentence. Keep going. Younger children go magnificently off-piste, which is usually the best part.
- Pub Quiz: The driver asks general knowledge questions from memory. Keep score. Great on long motorway stretches where there is not much to look at.
- Six Degrees of Separation: Name two unconnected famous people. The challenge is to connect them in six steps or fewer through shared films, workplaces, or relationships. For film fans this can last 45 minutes.
- The Prediction Game: Before a journey, everyone predicts something (how many service stations you will pass, what colour the next lorry will be, how long until someone needs the loo). Settle the bets at the end.
- Categories Speed Round: Pick a category. Go round the car as fast as possible naming things in that category. Hesitate, repeat, or say something wrong and you are eliminated. Fast, loud, brilliant.
💡 The novelty tip: Do not introduce all the games at once. Keep three or four in reserve for when energy dips — typically around 90 minutes in, just before a stop, and on the final stretch before arrival. A fresh game at the right moment resets the mood entirely.
Of course, even the best games eventually run their course. When that happens, having the right kit ready is the backup plan. The CheekyBoo Car Seat Organiser keeps tablets, sticker books, and activity packs within your child's reach so they can switch to self-entertaining without anyone needing to pull over.
CheekyBoo Car Seat Organiser
When the games are over, the organiser keeps tablets, books, snacks and drinks within your child's reach. 10,000+ UK families, 4.3 stars. Free Prime delivery.
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